For all youse Yaddle fans out there, jump straight to 20:25, danke.
As well as being a year that swept in many changes with AAA behemoths, VR, and updated console releases, 2016 was a distinctive year for the indie developer. Gamers where awed by personal projects that captured hearts and minds in unique, challenging ways with titles like The Witness, Stardew Valley, Inside, Abzu, Owlboy, this list can go on and on. One of the most surprisingly standout games of last year was Superhot thanks to its unique exploration of first-person shooting mechanics and its bold, often abrupt presentation. Indie games have their own sort of hype and expectations in comparison to AAA titles, often they go unnoticed until they are released and become widespread due to word of mouth or promotion from Steam, Sony or Microsoft. Its reliance on the game’s own merits often make successful indie releases deserving of their own praise which Superhot had certainly achieved in doing so making it one of the most influential and important games to play from 2016. Continue reading “Superhot Review”
Astroneer was released on Steam’s early access store a few weeks ago and has a small, yet dedicated following admiring it’s entertaining, exploratory features and easily accessible multiplayer capabilities. Since newer, updated versions will continuously roll out while the game is in people’s hands, consider this a quick summation of the game in its current, pre-alpha state. Continue reading “Astroneer Pre-Alpha Review in Progress”
Hey guys, I’ve been making more videos lately and trying to improve my sick Photoshop and Premiere skills. Check it out! 😀
Expectations were justifiably high. Eleven years is a long time in the videogame world, Team Ico and its latest project faded beyond the mists like it were its own ancient worlds. The wait for The Last Guardian became an entire narrative of its own with its contained acts of excitement, doubt, ridicule, obscurity before finally resurfacing in 2015, many years later and a different generation of console than expected. Back then, it hinted at the artistic and evocative outpourings of the bond between boy and beast with all the trappings of its older siblings, Ico and Shadow of the Colossus. For anyone following the game since its initial announcement, questions might be raised querying how the game has changed in purgatory, if the themes and ideas conveyed at first still echo in 2016 or became a compromising mess of features lacking a coherent, entertaining package. The response to this is mostly positive but painful elements overall prevent the game from being an unmitigated success. Continue reading “The Last Guardian PS4 Review”
Dungeon Souls showed some fun promise when it was initially released in its Early Access Days on Steam. Clearly it’s inspired by similar games with developers, Lamina Studios, acknowledging clear influences, yet the game attempts to add its own features to the roguelike genre in order to entice players. Continue reading “Dungeon Souls PC Review”