Superhot Review

As well as being a year that swept in many changes with AAA behemoths, VR, and updated console releases, 2016 was a distinctive year for the indie developer. Gamers where awed by personal projects that captured hearts and minds in unique, challenging ways with titles like The Witness, Stardew Valley, Inside, Abzu, Owlboy, this list can go on and on. One of the most surprisingly standout games of last year was Superhot thanks to its unique exploration of first-person shooting mechanics and its bold, often abrupt presentation. Indie games have their own sort of hype and expectations in comparison to AAA titles, often they go unnoticed until they are released and become widespread due to word of mouth or promotion from Steam, Sony or Microsoft. Its reliance on the game’s own merits often make successful indie releases deserving of their own praise which Superhot had certainly achieved in doing so making it one of the most influential and important games to play from 2016. Continue reading “Superhot Review”


Astroneer Pre-Alpha Review in Progress

Astroneer was released on Steam’s early access store a few weeks ago and has a small, yet dedicated following admiring it’s entertaining, exploratory features and easily accessible multiplayer capabilities. Since newer, updated versions will continuously roll out while the game is in people’s hands, consider this a quick summation of the game in its current, pre-alpha state. Continue reading “Astroneer Pre-Alpha Review in Progress”

Portal 2 Review

Portal 2 was originally released in 2011 for Microsoft Windows, OS X, Linux, PlayStation 3, and Xbox 360. This reviewer’s playthrough was on PC and mostly covers the single player campaign. Read my review for Portal here.

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System Shock 2 Review (Part 2 of 2)

Note: This is the second half of a two part review. The first one can be read here. Thank you for your time and have a good Tuesday.

— Also, I spoil the crap out of this game   Continue reading “System Shock 2 Review (Part 2 of 2)”

System Shock 2 Review (Part 1 of 2)

Note: This is part one of a two part review. Part one will deal mainly with story, some wider context of the game when it was released and some overall game design. Part two which will talk about element such as the rpg mechanics and gameplay, will be up on Tuesday the 18th of October. Thank you for your time and have a nice Friday.

— ALSO I spoil the crap out of this game ❤ —

— ALSO ALSO – Part 2 is now up

Continue reading “System Shock 2 Review (Part 1 of 2)”

Event[0] Review

AI has been popping up more and more in today’s computers. Apple has Siri, Microsoft has Cortana. People can chat online with the likes of Cleverbot or they could buy Pewdiepie’s newest game where he’ll respond to any questions you have. Besides that, I don’t think we’ve seen it done in a resounding way in a video game, that was until Event[0] by the Ocelot Society came out and exceeded my expectations with what you could do with really robust AI in a videogame. Continue reading “Event[0] Review”