Well made videogames are largely structured methodically with a sense of logic by very technically sound and dedicated professionals who tinker obsessively over computer screens in order to perfect the mechanics of their developing games. Jazzpunk takes any sense of internal logic that suits this description of most good videogames, throws it out the window and still remains consistently enjoyable thanks to its nonsensical features. Jazzpunk is the bad guy in a play that poisons coherence’s ear and marries his wife, it proudly embraces following non-sequiturs with more non-sequiturs taking the player on a unique journey with a colourful visual style reminiscent of a bygone era of Cold War politics, espionage, fifties/sixties animation but winds around the carousel of the surreal. It’s a stylistic mishmash of exaggerated set pieces inspired by pop culture all abruptly smashed together in the form of simplistic mini games and interactions that are bizarre and at the same time comedic. Although it may be brief, the sheer amount of high-quality content and attention to detail on display makes the game a fulfilling experience and deserving the price tag it currently has. Continue reading “Jazzpunk: Director’s Cut PS4 Review”
Note: This is the second half of a two part review. The first one can be read here. Thank you for your time and have a good Tuesday.
— Also, I spoil the crap out of this game Continue reading “System Shock 2 Review (Part 2 of 2)”
Note: This is part one of a two part review. Part one will deal mainly with story, some wider context of the game when it was released and some overall game design. Part two which will talk about element such as the rpg mechanics and gameplay, will be up on Tuesday the 18th of October. Thank you for your time and have a nice Friday.
— ALSO I spoil the crap out of this game ❤ —
— ALSO ALSO – Part 2 is now up —
Cake, and grief counseling, will be available at the conclusion of the Review Continue reading “Portal Review”